HI! 👋
and welcome.
I am a passionate game engineering veteran with 8+ years experience in the industry. Motivated by innovation, communication, teamwork and having a good time developing and creating what I love.
Listed below you will find the projects I've been involved with creating and the role I had in the process of developing and releasing them.
latest Games
Corruption 2029
Lead Senior Programmer
Mutant Year Zero: Road to Eden
Junior to Senior Programmer
Mutant Year Zero: Seed of evil
Senior Programmer
theHunter: Call of the Wild™
Audio Programmer / Intern
Passion
Music is a great passion of mine and I’ve been doing it since I was about 14 years old. Back then I worked in the DOS-based tracker ’FastTracker 2’ but now I create music in FL Studio and Cubase using several different virutal synthesizers (VST’s).
I am a creative guy and that have been doing music forever through my computer, did my first website at 13, been drawing all my life and have a big interest in creating things from scratch. This is the area where I excel as a programmer with speed and innovation. I have a great sense of ”what needs to be done” and manages to solve problems in a steady and reliable pace.
I consider myself a good listener and teamplayer and thrives to bring the group I work with towards the goal by contributing with solutions and ideas surrounding the project when asked. Mostly with a smile on my face.
EXPERIENCES
LANGUAGES: C++, C#, Python, LUA, HLSL, XML, HTML, CSS, JavaScript
TRUM – Agile development – FMOD – Sound engineering – DirectX – 3D rendering – Design patterns, structures – Object-oriented programming – Optimization, memory handling – Collision handling – Navmesh generation – Pathfinding algorithms – Debugging, problem solving. – Gameplay coding – Tools coding – High level AI – State machines – Low level AI – Steering behaviours – Leadership – Teamwork – Visual Studio – Intel VTune